| Sal.Paradise said: No, your argument is wrong, as I outlined in my post before this. "I don't care about the bottom line or what was realistic for Microsoft, or Sony, or Nintendo, we are arguing about the statement you made that the 360's GPU is comparable to high end-PC GPU's at the time, and that is just plainwrong. " It really is as simple as that. Nothing you wrote is relevant to the argument we are having, which I just outlined. I do appreciate your thoughts on everything else you mentioned, but it is not relevant to the argument. |
So just to clear up everything here for people who don't have time to read all this stuff...
You are saying that 360 GPU when the console launched was not on par with a high end GPU you could get for PCs because you could buy 2 of those high end GPUs for the PC and run them in SLI/crossfire which would boost raw horsepower performance.
This is your argument correct.
My argument obviously is that if we look at GPU vs GPU, xbox 360 was in the high spec tier when compared to any PC GPU at the time.







