disolitude said:
Sal.Paradise said:
disolitude said:
Sal.Paradise said:
disolitude said:
Sal.Paradise said:
usrevenge said:
Sal.Paradise said: It surely can't be running at the same quality as the PC demo, or the Nextbox would be more expensive than a PS3 was at launch.
Still, nice to see that the next gen of consoles might be able handle something approaching PC quality tech. |
are you clueless? at launch consoles usually are the latest and greatest tech wise, there will be little distinction between the 2. and then even so when next gen does come out games will be made for console and ported to PC ( kinda like now but more frequent) so it again won't look much differnt
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Haha.
Oh, you're serious, let me laugh even more.
Hahahahahahahahahahahaha.
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While his post is pretty funny Xbox 1 and 2 were mid to high tier spec wise when they came out in terms of GPU. The Xenos used in the 360 was a hybrid of X1800/1850 and later to be introduced X1900/1950.
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Are you really trying to tell me that the x1800/x1900 hybrid gpu was as powerful as a high end nvidia geforce 7 series in SLI? Really?
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As cool as SLI and crossfire are, it really isn't a benchmark of technology sophistication, efficiency or GPU power. Single GPU's is where its at for the latest and greatest...and SLi is just adding more of the same tech in to a GPU processing array. I'm surprised you didn't mention Quad SLI vs X1900/1950 which was also possible at the time using the 7900GTX2.
Bottom line is that Xbox 360 stuck the best GPU they possibly could in 2005 when it was released. X1900/1950 run curcles around 7800GTX and trade blows with the 7900GTX which came out 9 months later.
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What a mess of an argument.
You're completely wrong here. SLI configurations are exactly, exactly, the latest and greatest in technology, and it is something that any home PC owner could do. To say that single gpu technology is 'where its at for the latest and greatest' is like saying that a car with a single turbocharger is the latest and greatest, but not a car with twin turbochargers. It is technology available at the same time, and before, the 360's release, and it was and continues to be a realistic proposition for many PC enthusiasts that want high end machines. It is the definition of latest and greatest.
And I do like how you contradict your statement by talking about quad SLI, more tech that is more powerful than the 360's GPU, I didn't even need to mention that as 'dual' SLI 7 series cards were more powerful already than the 360's GPU and they were available for anybody that wanted the latest and greatest, and let me remind you that for ATi cards the configuration is called 'Crossfire', not SLI. I think you are really out of your depth here mate, and these are just shallow waters.
I don't care about the bottom line or what was realistic for Microsoft, or Sony, or Nintendo, we are arguing about the statement you made that the 360's GPU is comparable to high end-PC GPU's at the time, and that is just plain wrong.
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You're talking to someone that custom built this setup last year... http://forums.nvidia.com/index.php?showtopic=203722
And someone who has had 4890s in crossfire and GTX470s, GTX560s and currently GTX580s in SLI.
But thank you for acting smug in trying to lecture me what crossfire and SLI is.
You can stick to your argument all you want as I really don't care. Most people will agree that GTX680 is the current latest and greatest GPU. GTX680 in SLI is two of the latest and greatest GPUs in one rig.
My argument is based in reality with limitations and advantages that consoles have in terms of cost, power consuption and game optimization. For what they do and what they are used for, best possible GPU is the best choice for a console and easily enough GPU horsepower to compete with PCs on a 1080p screen and 60 frames per second (which is max single consoles need to do).
Setups like this one that is currently in my basement need SLI/crossfire to work, not game consoles. Who knows, maybe next gen we are able to stack consoles for SLI/Crossfire like performance or multi screen gaming. Forza 3/4 and GT5 already do this with multiple PS3s/360s.
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No, your argument is wrong, as I outlined in my post before this.
"I don't care about the bottom line or what was realistic for Microsoft, or Sony, or Nintendo, we are arguing about the statement you made that the 360's GPU is comparable to high end-PC GPU's at the time, and that is just plainwrong. "
It really is as simple as that. Nothing you wrote is relevant to the argument we are having, which I just outlined. I do appreciate your thoughts on everything else you mentioned, but it is not relevant to the argument.