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Train wreck said:

 

That is what the defintion of "winning" the generation has been. And it has been universally accepted until this generation when the one who won by that metric was not expected by anyone and was not wanted to win by those who felt had ownership of the industry (the gaming "media" and the "core" gamers).  So other metrics have been adopted to try to create the result that everyone anticipated and wanted for this generation.

These are businesses. To them it is about profit and sales. And there Nintendo has won this generation.

Mike from Morgantown

Headcount & Revenue Growth
Microsoft's worldwide headcount and revenue growth for the past 10 fiscal years are summarized below (click headings to sort):
Fiscal Year Ending
Head Count
Net Revenue (US$)
Growth
Net Income (US$)
Growth
June 30, 2011 90,412 $69.94B 12% $23.15B 23%
June 30, 2010 88,596 $62.48B 7% $18.76B 29%
June 30, 2009 92,736 $58.44B -3% $14.57B -18%
June 30, 2008 91,259 $60.42B 18% $17.68B 26%
June 30, 2007 78,565 $51.12B 15% $14.07B 12%
June 30, 2006 71,172 $44.28B 11% $12.60B 3%
June 30, 2005 61,000 $39.79B 8% $12.25B 50%
June 30, 2004 57,086 $36.84B 14% $8.17B 8%
June 30, 2003 54,468 $32.19B 13% $7.53B 29%
June 30, 2002 50,621 $28.37B 12% $5.35B -28%

 

Im sure youll be hard pressed to find anywhere Nintendo has beat these numbers.  I mean these are businesses. To them it is about profit and sales. And there Microsoft has won this generation.

Is that for their whole company or just the game devision?



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Furthermore, I think VGChartz should add a "Like"-button.