| Metrium said: WoW on a console?! lol!
Edit: + lol at chatting... how the hell are you going to chat with other ppl? use the touchscreen as a keyboard? that would mean that you would have to interupt the gameplay everytime you wanna talk to someone, just hope that your squishy mage wont get ganked by a rogue or a hunter while you have your entire gameplay enterface gone because your whyspering someone. another huge disadvantage to those playing on wiiu.
Only possible option is if the WiiU allow us to connect a keyboard/mouse, drop the table controler and connect a keyboard and a mouse to the WiiU and play it like it was on PC. Only possible way for game play but still would feel awkward for me to play this on my TV with a mouse/keyboard and the lack of mods wouldnt still make it worth it and the huge size of the game file still makes it unlikely to happen. |
I am not going to argue with most of your post because most of it is right. However, how big do you think the spell icons have to be in order to click on it? I can imagine you can fit at least 20-30 small icons on the Wii U Controller screen. I played WoW up to LK (had a lvl 80 hunter (main), 80 warrior, and ton of alts. You don't use over 10-20 different spells so your entire point of using a shitload of spells is a little mute. Also, don't mages use more spells / actions than most characters. As a Hunter I could easily get by with not even downloading a mod for my action keys or even bother making macros. I only used about 10 different actions.
One more thing... They made a Starcraft 64 and that played semi decently (from what I heard). No one can even say the N64 controller is even remotely close to the keyboard and mouse for RTS. If you ask me RTS would be harder to make it "work" on home consoles than a MMO. While it is right to focus a lot on end game abilities, I believe you are giving WoW too much credit for it's "complex" controls. If anything Blizzard has made WoW "dumb" enough to easily port it to consoles.







