Badassbab said:
I have a diehard Nintendo fanboy friend who disagrees with you on SS. He think's it's one of the more disappointing ones and will create a thread for it to vent his spleen soon so look out for it if you want to defend it. Also I wouldn't compare UC3 to SS, they are different games. I think you have a very unfair view of it but of course you're entitled to your opinion as am I. |
Well, I was going to start a thread but as I've only just signed up I can't so I'll say it here.
TP was an excellent game, SS, imo is not an awful game but is a bitter disappointment considering how long we've waited for it.
I have been playing Skyward Sword on Wii for quite some time now and while I haven't completed it, I'm about two thirds/45 hours in (estimated).
After having been a Nintendo fan since the NES and enjoying most of the Zelda games, I can't help but feel let down with the latest offering. I know a couple of people IRL who agree with me on this but it seems everyone else in the world think it's "the best thing ever".
I've given this game A LOT more chance/time than I would have if it did not carry the Zelda name.
My complaints are as follows:
1. Steps backward - being able to save anywhere was a positive step forward, why go backwards? Being able to run and leap without worrying about a stamina bar was great - now Link gets knackered and it's a pain in the arse. He gets out of breath after running for aprox 8 seconds - for a young man his fitness levels are extremely questionable.
2. REPETITION - All Zelda games have a certain amount of going back to previously visited environments, but in this one I'm sick of backtracking - this seems to happen far too often "Now go back to Faron woods/desert area" AAARGH!, it's as if they couldn't be bothered to create more varied environments. As a personal aside I tend to hate both desert and water levels generally, how wonderful to be sent back there on a regular basis!
3. Motion controls 1:1 - This is heralded as a great thing and it's alright I suppose - for minigames/casual multiplayer; however if we're really honest it's a pain in the arse. I want to relax and play the game, now every time an enemy comes up I have to flail about and it's 50/50 as to whether the wii mote angles have inexplicably gone wrong - leading to loss of life etc. There are so many moments in this game where you can mess up, knowing deep down that with the accuracy of a conventional controller, you would not have messed up.
4. Style Issues - This game does not have the dark and mysterious charm of Twighlight Princess, nor does it have the fresh vibrancy of Wind Waker. It's not as innovative as Oot was. It just hangs around in the middle somewhere, like a bland, pastel-coloured blob - neither one thing nor the other - like a collection of the mediocre bits from previous games in the series.
The environments do not feel as alive and lively as they did in Twighlight, Skyloft feels more like a bland hub than ever, despite all the little secrets. Personally, I do not find the characters as engaging this time around. The only one that makes me smile is our old friend the Goron. Nowadays you have rpgs where it feels truly alive, people say different things and the same thing rarely happens twice. It would have been nice if, despite tech limitations, Nintendo had attempted something to prevent the feeling of running around talking to shop dummies.
Flying between locations is designed to give a sense of travelling a great distance, but fails. Being able to gallop a long distance on the horse or as the wolf to discover far off and varied locations made the world seem massive. Riding on the Loftwings is quite tedious and makes the world seem smaller to me.
Above all, Skyward Sword seems to me like a LONG HARD SLOG without much reward. I'm not saying it's awful but amongst the other Zeldas I'd honestly rate it as one of the weaker ones.
Do any other lifelong Nintendo fans feel the same about this one? Or is everyone screaming best thing ever and thinking I'm insane?
Too much planning, and you'll never get anything done.
Karl Pilkington.







