Scoobes said:
I agree with most of this. I loved both Deus Ex: HR and Mass Effect 3 immensely, but the way the endings are handled are very similar and just feels lazy. I haven't seen all the endings yet but final decisions should be incorporated into the level design and gameplay (like the original Deus Ex), not a simple choice between what equates to 3 different button presses. I didn't dislike the ending I saw, but it was an ultimately depressing ending and as lest mentions in a previous post, just feels a bit off. It feels like there should be a middle sequence showing how the Normandy and the crew ended up where they did. If they do a DLC, I suspect it will be controlling another character to show the events that took place immediately before and after the decision Shephard makes.. and yes, it should be free (although I'm happy if there is no DLC). Anyway, I don't think people should complain so much. The trilogy still stands out as one of gaming's greatest space odysseys. |
even the original deus ex, or Deus Ex: Invisible War, I'm not a fan of those type of endings. Though that's obviously personal preference.
But, endings are hard in general. If it's too happy it's too happy and unrealistic. If it's not normal, it's considered too weird. If it's normal it's too predictable.