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Runa216 said:
am I the only one who didn't care for unit 13? it wasn't BAD by any means, but I don't see why everyone has fallen in love with it other than the obligatory "ohmahgawditsatwinstickshooteronahandheld!" angle.

Generic military theme and derka derka jihad enemies aside, I just find it to be a really well made game in the vein of the very underrated The Club. It also kind of reminds of me Peace Walker in that the missions are bite sized and you can replay them over and over again to learn the ins and outs of the levels as you try to S-rank (or in this case, five star) them, but the scoring system really sets Unit 13 apart. Especially on the later, harder missions, the level design is just great, and it can get really crazy when you have to run and gun at a completely ridiculous pace in a Deadline mission or, on the flip side, have to pull off a no-kill stealth mission with almost perfect precision to get that five star ranking.

But ultimately, people just like it because Vita has no gaemz.