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Wii:
Processors:
CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz
GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[129] reportedly† clocked at 243 MHz[128]
Memory:
88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)
3 MB embedded GPU texture memory and framebuffer.

3DS:

Processors:

CPU: custom ARM11/Nintendo Dual-core CPU @800MHz/core                                                                                                                                                             

GPU: DMP:  PICA200 @ 268MHz Single-core

GPU specs:

  • 65 nm Single Core [7](max. clock frequency 400 MHz)
    • pixel performance: 800 Mpixel/s[7]
      • 400 Mpixel/s @100 MHz[2]
      • 1600 Mpixel/s @400 MHz
    • vertex performance: 15.3 Mpolygon/s[7]
      • 40Mtriangle/s @100 MHz[2]
      • 160Mtriangle/s @400 MHz
  • Power consumption: 0.5-1.0 mW/MHz[2]
  • Frame Buffer max. 4095×4095 pixels
  • Supported pixel formats: RGBA 4-4-4-4, RGB 5-6-5, RGBA 5-5-5-1, RGBA 8-8-8-8
  • Vertex program (ARB_vertex_program)
  • Render-to-Texture
  • MipMap
  • Bilinear texture filtering
  • Alpha blending
  • Full-scene anti-aliasing (2×2)
  • Polygon offset
  • 8-bit stencil buffer
  • 24-bit depth buffer
  • Single/Double/Triple buffer
  • DMP's MAESTRO-2G technology
    • per pixel lighting
    • procedural texture
    • refraction mapping
    • subdivision primitive
    • shadow
    • gaseous object rendering

Memory: 128MB FCRAM (32MB OS 96MB graphics)

Hope this helps in somewhat showing that the 3DS is equal/slightly more superior to the Wii!!!  Also, I don't know why Vita fans are saying the Vita is HD when the screen is outputting sub-HD resolution?