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Mr Khan said:
happydolphin said:

I love this paragraph especially

“In general, I don’t like game mechanics, I mean it’s the idea you do the same things through different levels. I think, in my mind, it’s an ideas I don’t really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn’t mean anything to me anymore.”

He doesn't like traditional game mechanics, and wants some more fluid game mechanic, evolutive and adaptive to story events and context.

This is the natural progression of gaming, and it's exciting honestly. I understand there are limitations especially in the context of online, but still there are ways to mesh the two and the prospective is exciting.

 

Story should twist itself in whatever broken-neck way it needs to for the sake of game mechanics. If you want to make a visual novel, this is fine, but make no bones about what you are making and don't attempt to make bastardized gameplay just for in defying calling a spade a spade.

I understand what you're expressing, and I trust that you undstand that Cage is not advocating cinematic adventures per se, but a focus on context-driven actions which of course may lead to cinematic adventures, but also to much more elaborate context-driven action games such as Conker. As such, this type of content still has a long way to go before coming to maturity and bringing consoles games to where they're mean to be from an immersion standpoint.