| DKHustlin said: So why doesn't he just make movies? One huge problem with his idea is having context sensitive actions will make his game as linear as can be because you can only do certain actions in a certain context so there will be no room for any other way to play the game if everyone is gong to play the game the exact same way just make a movie. The beauty of games is having core mechanics because it allows different players to have different play styles and it allows a gradual evolution of the mechanics, which is the while pint of playing a game |
Because he wants to do this in games and make things some people love like Heavy Rain. Quit trying to make people who want to expand the medium move to something else.
He already made a game with context sensitive actions, and I can tell you right now not everyone played Heavy Rain the same way, hell that was half the fun was asking people how their playthrough ended up.
And that last bit is the whole point you have in playing a game. Others might enjoy something like Heavy Rain, as shown by the sales and review scores. This is the reason I don't agree with you, Cage, or Jaffe. All seem to have a given assumption on what games are or should be and that there shouldn't be anything that varies from that, while I'd argue that more variety in the medium can only be a good thing.
...









