zero129 said:
happydolphin said:
Play4Fun said:
happy said:
Rol, bleeding edge is above cutting edge so much so that you bleed. http://en.wikipedia.org/wiki/Bleeding_edge_technology
Anyways, for the rest, the only reason I can think of is as someone mentioned before: overshooting (so lost investment), but that devs would not pay for the next version of UE by customizing UE3 is going a little far and borderline illegal.
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WTF does this mean?...
=/
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Look, I don't know the intricacies of tool usage, but to simply beef up a current engine seems borderline illegal to me, given that it's Epic's tool. I'm not sure though. And even so, cutting-edge would be enough to call for a legitimate upgrade in engine purchase.
But WTF does all of what we're saying mean anyways, WTH do we know? Really.
I mean, let's not kid ourselves either. Few of us have worked on the upwards customization of an integrated EU engine, in all honesty.
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Splinter Cell Convection is running on a beefed up UE 2.5 engine. And to look at that game you would think it was running on UE3 imo. So it is perfectly legal thing to do.
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Good to know! So if it happened mid-to-late Gen7, why would they be more worried now? I don't see anything different in the pattern between UE2 to 3 and UE3 to 4. Bleeding edge features in UE3, UE2 could still be beefed up to compete, yet devs still bought UE3. If patterns are of any help, you'd think the same would be the case for UE4.