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What I hate about this generation? Oh boy...

1: The near annhilation of entire genres to entice the proverbial "broader audience" to purchase titles. Strategy games, shooters, racers and RPG's have nearly gone extinct as far as I see it, the only thing keeping three of those genres (racers excluded) relevant for me from an old gamers' perspective is the PC.

2: The bitch fights over meaningless bullshit. Such as which console sells more, who has the most 1, 2, 3, 5, 10 million sellers etc, the constant cherrypicking of graphs, aligned launches charts and many, many hopeless arguments with little to no substance to defend positions born solely from wants and personal wishes.

3: The incredible overhyping of all titles released and ludicrously inflated review scores that follow, its downright mindblowing what this has come to.

4: Ties in with the above; gaming media peddling their nonsense and becoming irrelevant as a point of reference, their scores mean nothing any longer. I guess what I'm trying to convey is that I am mourning the passing of the review system as we knew it, this picture sums it up perfectly for me;

http://www.diskusjon.no/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=482138

5: Motion controls and touchscreen controls; one comes off as a gimmick, mostly due to the fact that it has never been shown to full effect and most titles that make use of it simply half-ass their control scheme and the whole thing is wasted over traditional controls. The other is simply inferior, inflexible, impractical and downright silly if the point was ever to control a proper game (which is wasn't, the staunchest supporters of these solutions don't want people to play traditional games).

6: Facebook, tablet and phone games. This isn't a problem in and on itself, its a nice way to generate revenue on your platform and offer up something along with media functionality but the problem arises when this segment of the market becomes so incredibly profitable that it steals focus from development of big, full-budget titles aimed at other segments. It also encourages the fickle, simple-mindedness of the overall casual tone of this entire generation and is contributing to making "gaming" a parody of itself, slowly but certainly.

7: 3rd party indecisions. 3rd parties have been faced with quite a few challenges and difficult decisions to make this gen and this has caused a great deal of changes midway through development cycles, downright abandonment of entire concepts and projects and moneyhatting culture spreading rampantly with developers and publishers.

8: Bankrupcy and acquisitions. The big un's are getting ever bigger and are laying waste to talent left and right. Having to-three or possibly four massive publishers that own and (at least partially) controls all game development in the world is not consumer friendly, nor does it inspire a healthy market as a whole. This speaks for itself.

9: Mediocrity rewarded with praise. This generation has seen massive amounts of downright average games being made that get lauded for shiny visuals, some famous actor voice-acting a protagonist or NPC or flimsy motion controls. The removal of depth from gameplay, dialogue, choices and writing is being celebrated rather than wept over, which is truly sad.

10: Ports, ports, ports, horrible ports. This speaks for itself as well...

11: Ufinished things, whether it be hardware, games or client services online (cough, Origin, cough).

 

What I love about this generation, quite a toughie...

1: Rise of the Indie. We have seen some truly spectacular Indie games this generation and these epitomize, for me, what game development is and used to be all about. They don't have the massive budgets that are being squandered on graphics and visuals so they need actual substance to lure you in and convince you instead of explosions, sex and silly action mish-mash.

2: GoodOldGames.com. This site has, along with Steam, made this generation very good for me, all in all and has shown the true strength of the PC as a platform (again, along with Steam). The sheer amount of hours of entertainment to be derived from this site and for such an affordable price, is simply staggering.

3: Steam. What a fantastic service. I used to hate it back when I bought HL2, because it forced me to use it and to log in every three weeks or so or the account closed (I didn't have internet yet...). As the broadband wave swept the nations, however, Steam has turned out to be the very bastion of PC gaming this generation and has been absolutely critical in my first point as well as the main proponent for PC gaming actually growing significantly these last five years.

4: Cheap PC components. Harddrives, RAM, GPU's, cases, everything has become dirt cheap. My last gaming PC cost me 20.000 NOK with the screen but my most recent one cost me a under half (screen not included) and packs the same relative punch as my old one did, perhaps even more.

5: Certain games. GT5, The Witcher 1 and 2, Starcraft II, Half-Life episodes, Terraria, Mount & Blade, King's Bounty, Bastion, Battlefield 3 (multi, campaign is shit). Some games of this generation are truly good, there's no getting around that. I have enjoyed fewer titles despite the industry having expanded considerably but there are still gems among the coal that is the 7th generation (for me). Along with old titles being re-released digitally, I've never had a shortage of games this gen.

6: People making asses of themselves and being dead wrong, time and time again. This mostly goes out to gaming media and certain Vgchartz users, I've had endless fun watching people make silly statements and predictions, only to have them grossly fail, watched them make new ones who fail even worse. Maybe I'm an evil bastard but there's something about arrogant, demeaning people getting their nose yanked that sets me off laughing!

 

That's pretty much it. Now my fingers and brain are tired, off to play Mount & Blade: Warband!