zero129 said:
Twice the power means, you might as well forget about 1080P output for most games. Think PS2 to Wii in terms of what the diffrance would be between Wii U and Xbox 360, if it is only twice as powerfull that is. This is why i don't think them Rumors are true, Nintendo doesn't want to lose 3rd partys like they did with the Wii. Imo it will be atleast 4-5 times more powerfull then 360, And will be able to do 1080P output for pretty much all its games. |
I'm not even sure where that "2x the power" number originally came from, just that it's been quoted so many times that most people seem to accept this as fact.
What is known is that it's using an R700 based AMD GPU (mostly likely RV770) closely related to the GPU used in the consumer HD4850 VGA card of 2008, which without a doubt, had more than 2x the graphical processing power of the ATI Xenos in the Xbox 360. 1920x1080 resolution at playable (above 30fps) framerates are possible for most games, with the most current graphics engines running at reduced detail/no anti-aliasing.
4-5x would seem more inline with the performance of the R700, assuming nothing was hobbling the system as a whole. That would also fall in line with the other claim that the Xbox 3.0 with AMD HD6670 has roughly 20% (not my quote; how is a precise number like 20% rough anyway?) more performance than the Wii U.
Anyway, if the latter is more accurate, then in practical application, the Wii U and the Xbox 3 will be essentially the same as far as processing power goes. Memory specs and SDK tools would matter more in terms of which games on which platform will look/perform better.