bertlsenix said:
Nsanity said:
"I think we should be researching more, researching what the world wants and what sells around the world. I think we can study more and hopefully make more products that will be accepted and enjoyed around the world," he said.
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This is the Problem. They try to think about what the world wants...For them the world means the USA - There is the wrong thinking.
When did they start to suck? Exactly this Gen - When the rise of stupid FPS began Alot of Companies say "We want to get Call of Duty Fans to like our game" - "We want to be successful in the West and so we need to change our formula in our brands"
There is the point. Why did the people buy their games?Cause they were what they were This CoD COmmunity they try to catch isn't intersted in Devil May Cry,Ninja Gaiden,Final Fantasy and all that stuff that changed so much. The CoD Community aka a big part of the "Western" "Gaming" Community isn't even interested in games of the same Genre with 10 times more quality like Battlefield 3. They just want their CoD,maybe Halo and Gears - What didn't change?Their fanbase still wants the games they learned to love so much. Sales in Final Fantasy decreased a lot - FF13 sold a lot cause people were expecting a good game.They knew it better with 13-2 even if it got better. This isn't anymore the series they wanted and couldn't wait for.
What does their fanbase want?The games they loved so much before this Gen - The quality aimed at their fanbase that were big enough...bigger than now.
Capcom is creating some stuff like Resident Evil Operation Raccon City that is directly aimed at the US Market to get some Call of Duty People. Who is going to buy their game?No not the CoD people - Their still loyal fans but at some point even they will say "Enough" like it happened with FF13-2 in Japan that even got beaten by Tales of (Xillia). Bamco never changed directly their direction but they ignored their real fanbase > Sony side.They learned of that after they nearly had to shut down after the Vesperia disaster cause they tried to market it to the complete wrong community,even if it was at that time a lot opener to different genres.
All those Japanese Companies have to do one thing > Go back to the style of developing like they did at the PS2 Era. Not even really back to Sony Only - No,go or stay Multiplat but don't aim that stuff at the audience in the USA.Aim it at the Japanese or European Community. That way they would get their style,storytelling and of course their fans back.Cause they would sell more cause they get their fans back,make probably a lot more new ones who are just waiting for stuff that isn't aimed at the "FPS Community". Than no matter how they change their games > People wouldn't even buy a lets say Devil May Cry if they Copy 1:1 Call of Duty.Not their fanbase would buy it neither would the aimed community do cause they DONT CARE.
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This is a solid post.
If I can add. Some japanese games or themes are redundant or sappy at times, that they can fix. Having said that, what you said is paramount. For them to continue catering to the audience that responds best to them and put aside considering the sales that the US illusionarily promises to offer, they can grow better.