milkyjoe said:
I've never played a Zelda game that offered that kind of control. The early 2D games featured simplistic sword swinging controlled by a button, and even the pinnacle of the series, OoT, offered a simple combo of press the button for a basic attack, or hold it down for a charged spin attack. It isn't a fighter where you're constantly going through different and more convoluted button combos. The last Zelda game I played before SS was Twilight Princess. It was a while ago now, but I have specific memories that you could run through Hyrule Field and not have to stop when attacked. A simple shake of the Wii remote would get rid of your attacker and your progress could continue. It made for a faster paced game but a game that was incredibly simple. |
The stick does affect the direction of the sword, but that's not my point. My point was that the pace was faster in earlier games and that the combat featured more movement of your and your enemy character. I want action when playing Zelda (or at least in combat situations), not a puzzle.







