IIIIITHE1IIIII said:
It's all about taste anyway, like so many have pointed out already. |
I've never played a Zelda game that offered that kind of control. The early 2D games featured simplistic sword swinging controlled by a button, and even the pinnacle of the series, OoT, offered a simple combo of press the button for a basic attack, or hold it down for a charged spin attack.
It isn't a fighter where you're constantly going through different and more convoluted button combos.
The last Zelda game I played before SS was Twilight Princess. It was a while ago now, but I have specific memories that you could run through Hyrule Field and not have to stop when attacked. A simple shake of the Wii remote would get rid of your attacker and your progress could continue. It made for a faster paced game but a game that was incredibly simple.

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