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IIIIITHE1IIIII said:
milkyjoe said:

Combat pace suffered because you could no longer just run up to a bokoblin and dispatch it with a quick button press or the equivalent, not until the final part of the game anyway with your super charged sword against the bokoblin horde.

That made them tougher to beat, which is something people had been crying out for.

I also don't see how that is 'casual'. Casual would be simplistic gameplay, so in this situation the old 'press a button, kill a bokoblin' control would be the more casual approach.


Swinging a sword in a certain direction is way easier than timing several buttons and sticks imo, especially given the very long time you're given to actually strike the enemy.

It's all about taste anyway, like so many have pointed out already. 

I've never played a Zelda game that offered that kind of control. The early 2D games featured simplistic sword swinging controlled by a button, and even the pinnacle of the series, OoT, offered a simple combo of press the button for a basic attack, or hold it down for a charged spin attack.

It isn't a fighter where you're constantly going through different and more convoluted button combos.

The last Zelda game I played before SS was Twilight Princess. It was a while ago now, but I have specific memories that you could run through Hyrule Field and not have to stop when attacked. A simple shake of the Wii remote would get rid of your attacker and your progress could continue. It made for a faster paced game but a game that was incredibly simple.



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