| happydolphin said: (bold) Of course it looked ridiculous 1! But it's the first game like this that I've played, so it's a start. The can make it look less silly as the design evolves. Analog controls or any platform for that matter could have fixed that, it's an character design issue :) I really don't get how the addition of motion controls limits moving around. How could replacing the motion controls with an analog stick solve that constraint? Plus, Zelda's fighting events revolve around Z-targeting and little else. Could you elaborate a little? |
Well, I was wondering whether I should add that the technology just wasn't there yet, which halted the speed of sword battles. Guess I should have :P
The moving around part could've easily been avoided if Nintendo chose to focus on it more than swinging-directions. Remember Wind Waker and Twilight Princess where you had to jump around in combat to avoid enemy attacks and perform some of your own? That's pretty much gone now and has been replaced with slow, easy sword fights.
I guess I'm more of a hardcore gamers than I thought a few days back? :(








