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IIIIITHE1IIIII said:
milkyjoe said:

Past Zelda games involved pressing a button to swing your sword in a set direction. Twilight Princess had basic motion controls that simply replicated that, but the motion controls in Skyward Sword allow for multiple directions to attack. Choosing the right angle to attack from is the entire basis of the combat system in SS, reducing it back to pressing a button would take away that freedom and change the entire emphasis of the game.


But the addition of motion controls actually limited other combat factors such as moving around. As a result, the combat pace suffered dramatically in Skyward Sword.

 

(And the parts where trolls and other enemies held their weapons in different directions and Link had to swing his sword in a certain angle looked ridiculous from a combad perspective. Simply casual all-around)

Combat pace suffered because you could no longer just run up to a bokoblin and dispatch it with a quick button press or the equivalent, not until the final part of the game anyway with your super charged sword against the bokoblin horde.

That made them tougher to beat, which is something people had been crying out for.

I also don't see how that is 'casual'. Casual would be simplistic gameplay, so in this situation the old 'press a button, kill a bokoblin' control would be the more casual approach.



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