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IIIIITHE1IIIII said:

But the addition of motion controls actually limited other combat factors such as moving around. As a result, the combat pace suffered dramatically in Skyward Sword.

(And parts where trolls and other enemies held their weapons in different directions looked ridiculous from a combad perspective.)

(bold) Of course it looked ridiculous 1! But it's the first game like this that I've played, so it's a start. The can make it look less silly as the design evolves. Analog controls or any platform for that matter could have fixed that, it's an character design issue :)

I really don't get how the addition of motion controls limits moving around. How could replacing the motion controls with an analog stick solve that constraint? Plus, Zelda's fighting events revolve around Z-targeting and little else. Could you elaborate a little?