By using this site, you agree to our Privacy Policy and our Terms of Use. Close
o_O.Q said:
Jay520 said:
o_O.Q said:

this is the post that triggered that response

"Skyward Sword and Prime 3 would most likely have been inferior on PS360 due to being handcuffed to dual analogue controls"

wasn't that guy bashing analogue controls irrationally along with some of the other guys that jump on the1?

now sure it could be said that its his opinion, but that point goes both ways


I haven't played Skyward Sword so I'm not too sure on this, but I believe Skyward Sword uses the Wiimote to allow Link's sword to precisely and smoothly immitate the movements of the Wiimote, so he does have a point (whoever said that). He didn't seem to bash dual anogue controls imo. He only acknowledged two games who's core elements are dependent upon motion controls.

not necessairly it all depends on your preference, zelda and metroid have been done in the past with analogue controls... so its up to the individual to determine which control scheme is best for them

in one situation one says motion controls

"Skyward Sword and Prime 3 would most likely have been inferior on PS360 due to being handcuffed to dual analogue controls"

and the other says analogue control

Past Zelda games involved pressing a button to swing your sword in a set direction. Twilight Princess had basic motion controls that simply replicated that, but the motion controls in Skyward Sword allow for multiple directions to attack. Choosing the right angle to attack from is the entire basis of the combat system in SS, reducing it back to pressing a button would take away that freedom and change the entire emphasis of the game.



VGChartz