| green_sky said: Nice. Something cool and interesting. Really like that creature or robot at around 2 minute mark. Keep the good work. Question: Does one need to be really good at math for making games, coding and animations? |
Thank you :P I think I managed a neat look for my moles. It's version 2 of them though, the original models, when I started the game, basically looked like thumbs with eyes and a mouth :P
To your question, I would say no. It helps, but It's not required. Despite what anyone else might tell you. I'm horrible at math, and I manage.
It's mostly important in code, but even there, you should be able to solve your problems without being good at math, some of the problems just might take slightly longer to solve, or your solution to solving them might have to be creative :P
It's a fun thing, because code works in the way that you define what it means, so if you define that this thing is a fireball, then tell it how to behave and add a fireball object to the code, it is a fireball.
If you're interested in 3d I wrote some stuff about that above, If you're interested in coding, I'd recommend looking at "the walker boys" unity course. It teaches you how to understand and apply scripts inside of unity, and it managed to make me understand how coding can, and does work, despite my university failing at that. So it's a really good course :P It's also completely free and has tons of content. If you're really interested in coding, it's a great place to start:
http://walkerboystudio.com/html/unity_course_start_here__free_.html







