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Play4Fun said:
zarx said:
Play4Fun said:

I've played RTS games before. It is not a requirement to be pressing 100+ actions per minute. Maybe you are talking about some subset of hardcore RTS gamers who play competitively or something.

An RTS that is built up  (Pikmin 3 for example) or properly ported to take advantage of the controller's features would play awesomely.

Sure PC will still have it's advantages with all those keys and stuff but I think the controller has  some unique possibilities  in its' own right such as, say, a game where you play with an RTS view on the controller and build up an empire, gather resources, etc while on the TV screen you can battle/explore in full third person view.

RTS games will still be far far better on PC, if you hve to dumb down the game for the Wii U then it's not as good for those types of games now is it? Competitive RTS is a pretty big thing BTW in fact competitive high speed RTS like Starcraft is far bigger than the dumbed down RTS games like DoW II. 


I didn't say dumbed down, did I now? I said made to take advantage of the controller. The touch screen + stylus/fingers + controller features + two different screens to play with gives alot of head room for RTS games.

Like I said, PC will still have its' advantages thanks to all those keyboard keys and mouse, but that set-up has its' own unique advantages as well.

And stop telling me about high speed RTS. We both now most RTS gamers on PC don't play by pressing 100 - 300 keys per minute (can you even do it?). That's mostly  hardcore professional Koreans who play competitively for money and a few guys from other countries. Hardly representative of the rest of the market. Last time I checked people don't need to play like the pros to have fun playing an RTS game.

 


And by take advantage of the controller you mean simplified controls, slower gameplay etc aka dumbed down 

You can design an RTS arround a gamepad as well, and if you do you get a dumbed down RTS like Halo wars. Slow passed, limited numbers of units, no micro etc.

A touch screen is a lot better but it still has many limitations, especially a resistive one, you can only input one type of input through the screen at a time, you have to block your full view with your arm, you need to be looking at it any time you  input a command etc. Even on a simple PC RTS it uses 2 button mouse control for selection and moving. Then you have up to 10 control groups and then hotkeys for commands like attack move, hold ground, move without attack etc and then 0-4 hotkeys for unit abillities, keys for camera control + the ability to scroll arround the map by moving the pointer to the side of the screen.

Now on the U tab if you are holding a stylus in one hand you have access to the aquivelent of a one button mouse, 5 buttons and one control nub. Already you have lost 80% of the standard RTS control range. What does that mean? well now you ether have to bumb down the game by reducing gameplay speed, unit count, abilities, marginalise micro etc (dumb it down). Now we get to the issue with the two screens, if you are inputting all your controls on the tablet and nost of them have no tactile feedback theen you have to be looking down any time you want to input a command, trouble is in any PC RTS you are constantly giving commands while also being aware of the map. If you can't do these things the game has to be dumbed down for you to be able to have the time to look at the TV. So now you have a map where you select units and give controls.

As for my RPM it is usally arround 20-25 getting up past 40 during battles, but I suck. I am in the bottom 10% of RTS players.

So in closing your argument that the Wii U will take the RTS market away from PC is assinine, it will howver bring a new generation of console RTSs which should hopefully get more people into the genre and some of them may move on to PC RTS games. So it's a win win for everybody.



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