superchunk said:
You really need to read the thread I linked. All o fyour concerns are discussed to death. 1) Battery life would be no different than phones now or Vita itself. People adapt to their behaviours and if they play constant to kill battery in 5 or 8 hrs (like what would happen on any phone now and like I've seen many family / friend do) then they'll buy chargers for car/work and deal with it. 2) There already very popular large phones. People who are buying it now would still buy it as the phone or wifi version. People who don't mind thicker phone but want gaming and would not want to carry a 2nd device would buy it to. (this part I fit into) 3) Phones currently cost $500 to $600 now. However, that's why there are contracts and you get them from $0 to $200 easily. This is actually a huge blessing for Sony. They could improve the Vita with bigger battery and built in memory all the while selling it for $500 AT A PROFIT to off contract people or far more like contracted people. 4) $30 to $50 games would still exist and they will exist as mobile devices improve and start offereing PS360 style games by next year. However, with digital distribution, the overall cost of games may decrease as well, win-win for all of us. 5) Its not about selling to a casual audience, its about expanding to your core audience who buys home consoles but doesn't buy portables due to not wanting to carry two expensive media devices. Its about hitting the smartphone/tablet market directly with the best of all of Sony's capabilities. 6) The Xperia Play was a pos from day one. It was a low-end Android phone with no game library support. The Vita is exactly what Play should have been. Slightly larger for better visuals and controls along with proper Playstation brand/games support, all tied together with an amazing Android smartphone. |
I read that thread when you first wrote it but I apologize if I forgot the details of it, I will reread it again.
1. But people don't play graphic intense games for 5 to 8 hours on their phones. They play words with friends or some other low level game for maybe 20 minutes or so at a time. Even if they did people would be afraid of their phone dying, people aren't afraid of their gaming console running out of batteries. The significance of that it that people wont be able to use their Vita phone, like a vita. There are times when they can keep it charging in the car or find a place to charge it, but who wants to be tethered to an outlet? Andif you live in a city like New York city, good luck with even having that option.
2. Can you please tell me what these very popular large phones are? I have the Samsung Galaxy S II which is one of the largest screens on the market and it isn't even close to the bulk of a vita. I'd also like to add that if it was any bigger I'd probably ditch it. It already looks huge in my front pocket when I wear jeans. I have not seen a single person carrying around a bigger phone than me in a very very long time.
3. Unlike Smart phones which sell for a nice profit though, the VIta sells at a loss or breaks even. So maybe the Vita phone can match the price of a new popular smart phone, but it wont be making money from the sales. It would however price it out of reach for many people that don't want to get into a two year contract on top of $200 or spend $500+ on a Vita Phone without a contract.
4. I don't quite understand this argument. Yes the Vita will still sell $30-$50 games but the market you are seemingly wanting the Vita to get into, the mobile phone market, does not sell $30 to $50 games. People don't want these experiences on their phones, they want a different kind of game. The kind of games I outlined in my post. So to them the Vita library does not add much value.
5. If that is what it's about then that is an extremely tiny niche market. I don't know anyone that really wants to buy a PS Vita and has the money, but wont because they don't want to carry it around while also having a phone in their pocket. I know people that may opt not to bring their portable gaming device out to the bar with them or to work or on other adventures, but it wont prevent them from buying one and carrying it around when they really feel like gaming and it's practical. Kinda like I don't carry my netbook around with me everywhere I go, even though it would be nice to be able to whip it out at anytime and type away, so I have to deal with just using my phone to write a message or go on the web. That doesn't stop me from owning a netbook though, and it doesn't make me wish my phone had a normal sized keyboard and screen attached to it because it's impractical. If anything, carrying it around would be an even bigger issue if the Vita WAS your phone.
6. I agree the Xperia was a POS. It was poorly executed and poorly marketed.It lacked games and it lacked commitment. But that doesn't mean it wasn't a step in the right direction and a decent idea as to how a gaming phone should be approached.