By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KylieDog said:

@bolded, How about you make a video clip disproving it, since you're the one claiming accepted game mechanics do not work.  When you use target lock on you constantly face that target with them mid screen, if you keep the aiming pointer mid screen, you are always pointing at them while locked on, effectly auto-aim.  It works without shrinking the turning boxes, but if you do shrink them then it means you never need move the aiming pointer away from midscreen much at all.

But I'll show two examples anyway.  First, Metroid Prime 3.  You clearly see that so long as he is locked on and aiming centre screen, he is always aiming at target.
 

Next, Conduit, I use multiplayer gameplay to stop that excuse being used for MP3, this guy didn't make his bounding boxes very small, but it isn't needed to show the auto-aim issue, is just less effective.  You'll notice everytime he uses lock-on he just aims centre screen, nowhere else.  Is because with target lock-on you do not need aim anywhere else.


As to you second comment about controlling three things at once with 2 analogue sticks, you do not need to, movement is done with left stick, camera (turning) with right stick.  You do not need aim because it is a fixed point where you shoot, it is same as camera. 

The Wiis problem is it seperated the turning and aiming mechanism, these are two things now, only you do not have different input abilities (since the only stick is still movement), so the turning and aiming on Wii despite being two seperate things is not shared by one input device, the IR.  So trying to turn without re-adjusting aim is not possible, and if you want to aim without affecting turn at all you can only do it withing the specified turning boxes.

Any competitive FPS gamer will tell you that you will need turn while aiming/shooting near constantly, moving also.  So there is the problem, you need turn but it affects accurate aiming, hence the invention of target-lock-on for Wii games, since once target lock-on is used the camera/turning part of control is disabled for the player and becomes automatic.

Rol already covered the first bit for me so no need to go back over that.  As for Conduit, even when using Target Lock, the aiming is still free floating, it is not locked onto an enemy (regardless of the size of the bounding box).   As I told you twice already, all a target lock does it hold the camera in place so that your camera doesn't shift when you aim into the bounding box.   It helps with straffing.   It doesn't do a damn thing for auto aiming because you still have to aim correctly.  It doesn't snap your gun to the enemy position when pointed near it, it doesn't warp your bullet trajectory to your enemy, it doesn't give you 10 pixels of hit detection beyond the player model.  You can't just lock the target and shoot at the center of the screen.  Just watch your own video.    As this is to say nothing of the natural cursor bob and weave they add to a stationary gun or the massive recoil they add to Wii versions.  Also situations where rate of fire is lowerd on the Wii version to compensate for the greater accuracy.



The rEVOLution is not being televised