| KylieDog said: @bolded, How about you make a video clip disproving it, since you're the one claiming accepted game mechanics do not work. When you use target lock on you constantly face that target with them mid screen, if you keep the aiming pointer mid screen, you are always pointing at them while locked on, effectly auto-aim. It works without shrinking the turning boxes, but if you do shrink them then it means you never need move the aiming pointer away from midscreen much at all.
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Rol already covered the first bit for me so no need to go back over that. As for Conduit, even when using Target Lock, the aiming is still free floating, it is not locked onto an enemy (regardless of the size of the bounding box). As I told you twice already, all a target lock does it hold the camera in place so that your camera doesn't shift when you aim into the bounding box. It helps with straffing. It doesn't do a damn thing for auto aiming because you still have to aim correctly. It doesn't snap your gun to the enemy position when pointed near it, it doesn't warp your bullet trajectory to your enemy, it doesn't give you 10 pixels of hit detection beyond the player model. You can't just lock the target and shoot at the center of the screen. Just watch your own video. As this is to say nothing of the natural cursor bob and weave they add to a stationary gun or the massive recoil they add to Wii versions. Also situations where rate of fire is lowerd on the Wii version to compensate for the greater accuracy.
The rEVOLution is not being televised







