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IIIIITHE1IIIII said:
curl-6 said:
IIIIITHE1IIIII said:
curl-6 said:
Skyward Sword and Prime 3 would most likely have been inferior on PS360 due to being handcuffed to dual analogue controls. (Move could have helped, but I doubt they'd bother)

Galaxy 2 as well, to a lesser extent.


If anything the entire Wii library is handcuffed by motion controls. (Except titles like Wii Sports, obviously.)



Prime 3's pointer controls blow dual analogue aiming out of the water, and Skyward Sword simply couldn't be done without motion unless you absolutely crippled the combat.


We both know that is bullshit. Dual analogs have far more precision while motion controls are heavily inaccurate and clumsy.

 

As for skyward Sword, that could easily have been done with another joystick. But if you like swinging your arms around like a (insert offensive word) that's fine by me.


I've always found dual analogue control to be too clumsy for FPS games. It should be mentioned that the control system he was talking about wasn't motion control (which was very clumsy pre M+ and is still fairly clumsy) but the IR pointer functionality which is much less so.

Personal control preference is probably mouse for FPS games.

 

Also combat in Skyward Sword couldn't have been replicated well on a joystick, the motion controls really added to it.

 

@OP. I disagree with quite a lot but most particularly with your opinion of the SS art style, I adore the style. Probably my favourite look for a Zelda yet. There are other criticisms I have of the game but none are with how it looks.