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happydolphin said:
bouzane said:

Double Dash was sub-par? It was probably the best game in the entire series when it was released, it towered over the laughably bad Mario Kart 64. I also don't understand the hate for F-Zero GX, that was simply a masterpiece. Eternal Darkness may have been ugly and a little wonky in terms of controls but it was easily one of the most compelling horror games I have ever played. What about Ikaruga, Future Perfect, Soul Calibur II, Killer7, Viewtiful Joe and the under-appreciated Serious Sam: Next Encounter?

I kind of agree with his post, so I'll try to explain what he may be trying to say.

Look at how Mario Kart 64 did in Japan. It did fairly well. It also did well in NA considering DD got some bundling love.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Mario Kart Wii Wii 2008 Racing Nintendo 13.44 11.71 3.46 3.05 31.67
2 Mario Kart DS DS 2005 Racing Nintendo 8.92 6.92 4.07 1.83 21.74
3 Mario Kart 64 N64 1996 Racing Nintendo 5.55 1.94 2.23 0.15 9.87
4 Super Mario Kart SNES 1992 Racing Nintendo 3.54 1.24 3.81 0.18 8.76
5 Mario Kart: Double Dash!! GC 2003 Racing Nintendo 4.12 1.77 0.87 0.19 6.95

The belief is that Super Mario Kart and Mario Kart 64 had mainstream appeal, where Mario Kart: DD!! kind of missed the mark in terms of game balancing and art direction. It borrowed from Mario Sunshine, and that wasn't a really good direction TBH.

Though the 2player per cart idea was cool, it ruined the multiplayer experience for the one who was in the back, and iirc kind of broke it when 2nd passanger was ai controlled to play true multiplayer. (this point I'm not 100% sure of, since I played only a bit of DD).

I think that's the way he's looking at it. From a gamer who looks less at these kinds of things, you may have prefered DD to MK64, but ultimately the mass has an opinion more of Jumpin's I believe.

Makes sense but I was thinking about Mario Kart 64's abysmal track design without considering the lousy back seat driving in Double Dash (waggle waggle). I never really consider sales when discussing quality due to the simple fact that far too many factors influence the popularity of a game.