| VicViper said: It still baffles me the little amount of support Capcom is giving Vita. Two fighting games ports and... that's it. And both of them very late to the party. And not only that, giving their biggest, most strategical game (like I said, probably the most "painful" megaton ever) to the competitor... it's unbelievable! Capcom is normally is a company that strongly supports new systems. Gaining their support again is a critical part of saving Vita in japan. |
It was the same for the 3DS during the launch window.
SSFIV 3D and RE: The Mercenaries, which everyone panned because of the ill-advised game save system.
What some see as strong support of new systems could more realistically be called for what it is: taking advantage of an opportunity during which new owners of a new platform are more likely to buy anything remotely resembling their gaming interests. That's just common business sense to have something available for the launch window.
Capcom doesn't really have an invested interest in any one given platform. Naturally, they want more platforms on which they can publish their games to succeed, but I see no reason why they would feel obligated to develop any special projects for the PSV that didn't specifically use its unique features unless they calculated it could lead to hit sales figures.







