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Wyrdness said:
Jumpin said:

Dreamcast was the only 128 bit system that gen, believe it or not.
GameCube and PS2 had 64 bit chips.
Xbox had a 32 bit chip.

 

The N64 was 64 bit capable; but it was never utilized, the data operations were 32 bit for all games. The console was bottlenecked in several areas, and was an absolute nightmare to develop for.


When people say 128bit they don't mean the chips they mean performance wise, PS2 had a 64bit chip with a double core, hence why the EE is called the 128bit emotion engine while the GC had a similar style set up with a faster processor, the DC chip itself was a 64bit double core.

???

When people say 128 bit they can only mean that it has a word size of 128 bits. You can't talk about two 64 bit processors being 128 bits. It'd be like saying that two cars are a truck.

The 128 bit being referred to in both the DC and the PS2 is the vector processing unit, not the architecture of the CPU.