Wyrdness said:
Jumpin said:
Dreamcast was the only 128 bit system that gen, believe it or not. GameCube and PS2 had 64 bit chips. Xbox had a 32 bit chip.
The N64 was 64 bit capable; but it was never utilized, the data operations were 32 bit for all games. The console was bottlenecked in several areas, and was an absolute nightmare to develop for.
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When people say 128bit they don't mean the chips they mean performance wise, PS2 had a 64bit chip with a double core, hence why the EE is called the 128bit emotion engine while the GC had a similar style set up with a faster processor, the DC chip itself was a 64bit double core.
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???
When people say 128 bit they can only mean that it has a word size of 128 bits. You can't talk about two 64 bit processors being 128 bits. It'd be like saying that two cars are a truck.
The 128 bit being referred to in both the DC and the PS2 is the vector processing unit, not the architecture of the CPU.