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RolStoppable said:
happydolphin said:

Going by what you're feeding me, the SNES strategy was a Red Ocean one, since it placed the SNES in a position where its competition became once again relevant.

(I know this doesn't make much sense, but I'm just going with it)

It also begs the question. How much of company direction is strategy, how much is pure consequence to a lack thereof?

Yup, SNES was red ocean.

Given that in video games history almost all console manufacturers ended up losing money (there's a whole lot of obscure systems), there doesn't seem to be much strategy involved most of the time. Just a lot of confidence that people will buy whatever is offered.

The blue ocean systems can be called carefully calculated products, because the companies who made them had to think hard on how they could establish a viable market. Red ocean products usually only follow establish paths, so the strategies generally only involve more power and more of everything. If it doesn't sell, adjustments like price cuts are made as good as possible, but most of the time the ship has already sailed, so it's merely damage control.

So what strategy would have made N64 blue ocean? More Mario? I thought that was a Red Ocean approach. Also, the N64 revolutionized (according to the Revolution def) the thumbstick with high-precision input.

Also, going with a new direction for Mario (Now in 3D), all sounds more and more like a blue ocean strategy by this post. The outcome is purely outside the scope of the above description.