| RolStoppable said: I don't think it's possible to create a Wii Sports-like hit for this controller. The Wiimote was very easy to understand just by looking at one or more people playing a game, but this tablet controller doesn't and can't convey the same fascination. Things like the shuriken demo might as well be done with a Wiimote. After all, throwing a frisbee worked that way too. I think it is possible, although I don't know what those games would be (one of the many reasons I don't work for Nintendo, I suppose), but hopefully Nintendo does know. Frisbee throwing still seems different to me. Using your finger to slide across the screen, or say, draw a path for a projectile to follow, for example. There is a certain level of tactility there where the touch screen trumps motion controls for certain things. Think about trying to draw letters, numbers or shapes with the Wii remote compared to doing it on a touch screen.
The "Wii" factor is also lost. Wii was all about equality (which is why it was so hated, some gamers despise that idea, because they think of themselves as the elite), but multiplayer on the Wii U won't allow every player to use the tablet controller. Well, if the two tablet support we've been hearing about is true, that would allow for at least two player simultaneous tablet play, not to mention the people using Wii remotes. Of course, Nintendo hasn't really shown off yet what games they've got, because they always have to expect to get copied. But this makes it all the more odd that they presented the Wii U already last year. They wanted to generate hype for the new system, even though they knew they couldn't really show anything. They need to deliver one heck of a show at this year's E3 to turn the disappointment from last year into anticipation. So this means we have to settle for the thing I very much hate: Let's wait and see what happens in a few months. I agree. I think that with all of the rumors running rampant about Project Cafe, they felt that they had better show something without showing too much. Just look at the playable demos they debuted; all pretty much Wii-looking games in a higher resolution. Except for the Zelda HD demo, they purposely held back what the system is capable of graphically, and from rumors we've heard (most specifically what Yoshinori Ono hinted at) some of the system's features as well. |







