By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:

Let me guess: You aren't going to post the revenue numbers, because they have never been revealed. Only the percentages are public, because certain people want to distort reality with such misleading pie charts.

Nintendo's losses aren't rooted in declining software revenues, but rather complete miscalculation of what the market wants. Stereoscopic 3D has basically no worth when it comes to selling hardware, but it increases the manufacturing costs tremendously.

What is exactly misleading here? I remember you didn't question pie charts when it was Nintendo Wii vs PS3 and Xbox 360 in total sales revenue. The pie chart is only questionable when it shows something that doesn't sit well with you? Anyway it is unlikely that a total revenue figure is going to be released unless Apple themselves decides to release one. I haven't seen anyone question the selling power of Steam, yet once more no total revenue figure is forthcoming.

If Nintendos losses are rooted in releasing an expensive hardware feature which doesn't pay for itself then that is their problem. It sounds a lot like the losses Sony incurred with the PS3 Blu Ray drive, I.E. big losses for little gain and in the end sales were determined by other factors. They didn't release a feature like that because they wanted to impress us with their technology, they wanted to make a handheld console with a gameplay feature which cannot be copied by iOS devices. Their new home console Wii U incorporates some of the tablet features of iOS devices, is this a coincidence?

HappySqurriel said:


Selling their system for 70% of what they expected to sell it for, and having the yen increase from 120 yen to 70 yen per US dollar obviously had nothing to do with that ...

The fact is that Nintendo has seen remarkably strong sales in their mobile platform througout the rise of the smartphones. If smartphones were really cutting into Nintendo's market we would not have seen this.

Nintendos business model is their own business. They released a system with X margins and produced it with current market conditions already known to them, you can't argue that they were surprised by something which was already happening, the recession started years ago and has been an ongoing problem ever since.

If a tree falls in the woods and all the lumberjacks have blindfolds and earmuffs on, did it really get felled? It takes many years for developments in the market to unfold. You argue about strong sales and yet complain about the price cut needed to reach those sales. It isn't just smartphones in the market, you also have to consider the impact of the non phone tablets such as the iTouch and iPad and combined they reached 156M in the previous year. It is asinine to assert that 156M sales of devices with similar capabilities have not impacted the total installed market share of the DS range of handheld consoles.

What does 156M prove? For one, there are at least 70M distinct customers buying the devices. With DS, DS lite, DSi, DSi XL and 3DS having been on the market and the relatively low attach rate there are likely far fewer individual customers than the sheer sales numbers suggest as devices break, wear out or are simply traded in for the next version. There is no proof that the DS (overall) market size is increasing with the release of the 3DS and other indications say that it is decreasing at the same time that iOS based device sales are increasing.



Tease.