SvennoJ said:
Munkeh111 said:
SvennoJ said:
Mad55 said: I loved the demo it brought back memories i cant wait till next week . |
It certainly did that. I dusted off the old ps2 and have been playing SSX3 again. That game was ahead of it's time. DTS surround sound, online multiplayer, 30 minute free ride from the top of the mountain to the bottom. Too bad it's not proper widescreen.
After playing the new demo I thought I had retained all those old SSX skills since I didn't fall once. I was wrong, kept crashing and tumbling in SSX3 until I started to put some real effort in. My fully upgraded Zoe can only get close to the rediculous amount of tricks you can do in one jump in the new demo at jumps with trick boost.
One thing sure is better in the new demo, No out of bounds! I forgot about that annoyance. Ready for some new tracks now. Roll on March 15th.
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I thought I had loads of SSX skills too, but it didn't really show in the demo....
Also, since you just played it, did SSX 3 only let you use the d-pad for flips, because on the classic, you don't seem to be able to flip with the analogue stick, which really really annoyed me
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Yeah, d-pad was for steering and tricks, analog only for steering. I screwed myself up after playing SSX3. I like the grab holds from the demo, but now I'm trying to do tricks with the d-pad. If I set it to classic I keep rewinding instead of grabbing the board.
D-pad to prepare tricks worked better in SSX3, since it doesn't effect the direction of your rider. Although you don't really need to wind up for long in the new one, tricks are on steroids.
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I just found it really annoying having to use the d-pad, so changed the new controls, which seem to be okay. I also think that winding up without turning is a little unrealistic, unlike the rest of the game...
I know that the characters are at level 4, so that might mean that there tricks are better than usual to make the demo more exciting? As I do feel that there is less skill in tricks than I remembered