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Panama said:
I'll take 20 hours of quality RPG gameplay over 100 hours of generic sidequesting that Xenoblade is plagued with. To each their own.

No-ones forcing you to do the sidequests. A simple run-through without doing side-quests of Xenoblade lasts a hearty 65-70 hours anyway. And some of the sidequests are great (Melanchony Tyrea, Destroying the City Trade sequence, Elite Captain's sequence, Giant's Sequence etc.). 

Then you have all of the hidden areas, all of the unique enemies, all of the other extra stuff, the Colony 6 rebuild...sure, some of the quests are the same, but most of the named quests (which are the majority) are different, and evolve the game.



 

Here lies the dearly departed Nintendomination Thread.