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RolStoppable said:
Joelcool7 said:
Rol releasing 2 2D Mario titles each generation plus at least one 3D and MarioKart, Paper Mario, Mario Party and Mario sports titles. Its way to much saturation. Saturation does not work often the more Mario titles Nintendo releases the further they stretch the brand. Mario might be the strongest gaming franchise on earth but even it if used to much could fail.

Just like annual releases releasing 2 or more 2D games alongside 3D and spin offs. Its not a huge weapon if you release them constantly. If their was a new Mario Kart three times a generation would it sell 20+ million copies?

No Mario is not a franchise that you just use every time you feel like. Mario is not the only franchise that can sell hardware. If you launch with two games from franchises that sell around 4-million+ copies you do not need Mario. Nintendo will not be able to survive multiple generations with just Mario.

Nintendo needs to lead the next generation with new amazing titles in other franchises. Launching Mario in the sixth month is more then good enough.

Stop being silly. There's only one Nintendo system that had more than one Super Mario Bros. game released for it. That was the NES and Super Mario Bros. 3 was by far the bestselling nonbundled game on the system. You have no evidence whatsoever to support the claim that more than one 2D Mario game per system would be too much.

To add to this: a lot of people who make similar arguments tend to forget that Nintendo had in fact annualized the Mario platformer series durings the 80's and 90's. In America, Super Mario Bros. 2 came out in 1988. Super Mario Land came out in 1989, Bros. 3 in 1990, World in 1991, Land 2 in 1992, and All-Stars in 1993. This list excludes the myriad of Mario spin-off games.