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yanamaster said:
I can't help doing a face palm while reading some of these posts.

Just what kind of content was cut out from ff13? One would have to be out of his mind to suggest that the cut material was of any significance to the final product. By the time the multi plat was announced the game was nearing completion.

The one and most important thing that is currently wrong with the final fantasy brand is that the games made this gen are not final fantasy material.

Lame characters, incredibly bad voice acting, linearity (in a god damn rpg game, of all games !), no real story telling (when was the last time that you had to find out all the important story plots from a frigging datalog??), a lack of a good story and of course the fact that you could basically play the game on auto pilot.

I swear that there's something wrong with people that are unhappy because of the lack of pre-rendered scenes in ff13-2, these movies are supposed to be few in quantity but well place for proper dramatic effect, not every damn 5 minutes like in ff13. It's a waste of disc space, nothing more.

While some may say that trouble for the series started after ff7, that may be true. Despite that, all the final fantasy games 1 through 9 revolved around a specific gameplay mechanic that was ideal for the series. Starting with ff10 SE began experimenting. While the changes made in ff10 were irritating yet acceptable (no open world exploration, linear gameplay at times, good characters mixed with bad ones) the things done in the later installments clearly shows that SE has lost its way with the series. It's no wonder to me that ff13-2 isn't getting stellar reviews, it tries to improve by giving exploration, NPC's and sidequests when the problem is the world that was created for the main game and the sequel. It's story is fundamentally flawed and dramatically boring.

Honestly i put the blame on SE letting Sakaguchi, the original FF creator, go to make his own company. No matter how you slice it The Last Story looks and feels more like a Final Fantasy game than the crap that SE is dishing out.

Scary thing is, I don't think the last scentence of the bolded is true. When they announced it as multiplat in 2008, the devs had made a load of art assets, models, videos and had a non-finalised multi-platform engine (probably a script and the majority of Japanese voice acting too). They only started to create a coherent game for the April 2009 demo that was to be bundled with Advent Children Complete in Japan. The game came out in December that year so they probably had about 1-1.5 years to actually create a game out of the assests they had. 

By the sound of things the cut content was more due to a lack of vision, poor management and poor efficiency meaning a lot of work was created that was essentially redundant when it came to actually building the game. I doubt any of the cut content was due to the 360; sounds like development hell regardless of platform.