milkyjoe said:
theprof00 said: Eh, with a little more perspective I think you'll find that this has nothing to do with nostalgia. It also doesn't have anything to do with difficulty, although the difficulty factor is a necessary theme. What he's saying is that Zelda USED to be about exploration and adventure. Maybe you kids just don't get the same feeling I did when I played the original zelda. And I don't mean "you kids" as in crotchety old grampa saying "you kids today with your music" etc etc, but that maybe you've experienced so much already that the game just feels blah to you. I remember playing it and it feeling dangerous. It was very exploratory, and it was great figuring out these incredible secrets, and sharing these secrets with friends, spending hours drawing maps and sharing them. "Hey, did you know that this bush is burnable?", etc etc There was a whole game outside of the game, much like the current zelda metagame of "what the fuck is the damn timeline", except it was legitimate :D. I'd say, that by today's standards, the game that most fits old zelda, shockingly enough, is Demon's Souls, a game that the reviewer himself loves. However, I do kinda disagree with him on link to the past, and I think Ocarina did a very good job blending the spookiness and eeriness and danergous realism that zelda 1 provided, but he's right that it felt hollow with these characters who are really just plot filler, and towns that always need your help doing even just menial tasks. It does feel like zelda doesn't have "secrets" anymore. Anything hidden is now marked, all destructible walls have cracks, etc. It's not the same game. And while overtly, this may look like a nostalgic rant as well, trust that it has nothign to do with nostalgia, and everything to do with pointing out that Zelda has changed. To say it's evolved would be a lie. The game, atmosphere, and mechanics are completely different. Thrown out in favor of accessibility. The same goes for the new metroid. M:oM is so far gone from super metroid that it's not even funny. Prime did a great job, and for some reason they stopped. The point is, metroid-vania style is a great style, and dangerous adventurous zelda is a great style. Those styles though have been abandoned. I would not complain if there were simply a new IP to take their place and hold those styles/genres, but now, 2D castlevania is a better metroid than metroid, and demon's souls is a better zelda than zelda. I'm happy to take those games in place, but it doesn't change the fact that nintendo simply abandoned these great games. Sure the new games are good. ocarina, twilight princess, are great, but there's obviously a hole as to the style these games used to occupy. They simply occupy a new space now, and I can accept that. About the author, I will say this. He is less forgiving than I. For me, at least I have my demon's souls, and I have my castlevania. The author wants zelda the way he wants it to be. Maybe zelda has moved on, maybe nintendo doesn't care. The industry hasn't changed though. There are still very popular games occupying the holes that nintendo abandons. |
@ The bolded, I honestly don't think that would be possible today, even if Nintendo did make a 'New Legend of Zelda' or whatever. Why? The internet would kill it. Lets pretend LoZ was released today, and you tried to do the same things with the same group of friends. There'd be at least one person in your group who would have looked things up online and know it all already. They wouldn't be interested in spending hours drawing out maps or whatever, when it's all right there on the internet.
So that definitely is something based on nostalgia, because that isn't going to be that way ever again.
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