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RolStoppable said:
JWeinCom said:

Ok, I get you.  I agree that a game doesn't necessarily need an epic story to be enjoyable.  However, it depends on what style of game you want to make.  Monster Hunter makes sense with limited story.

However, Zelda is a different story.  Honestly imagine if Nintendo released the next Zelda game with no storyline.  They plopped you into the middle of a forest with no exposition, no intro, and no direction.  Regardless of whether or not you personally would enjoy such a game, how do you think this would turn out for Nintendo?  How would fans who enjoy the series as it is now react?

The thing is that I originally said "drop the story almost completely", so there would still be an intro to give the player a goal to pursue.

There's little risk involved for Nintendo by (example follows) giving a team of 20-30 talented developers 18 months to make a topdown Zelda for the 3DS. Tell them that they should look at and play the first game and forget about the rest of the series and capture the spirit of the first game with modernisation along the lines of the NSMB games. Fundamental game mechanics take priority over gimmicks.

Fans who enjoy the series as it is now could either try out this back-to-the-basics Zelda or ignore it and just look forward to the Wii U Zelda.


I was under the impression you were talking about the main, console, Zelda series.  Regardless, there is a pretty big risk to that.  First of all, games take a decent amount of money, and taking 20-30 developers off of other projects might not be a good use of talent.  A poor game can also be detrimental to the brand as a whole. 

At any rate, why exactly does the Zelda series need to change?  I understand you and some others prefer the older Zelda games, but I think that you're in the minority.  The question is, why exactly should Nintendo completely change their formula to please fans that do not enjoy the series, as opposed to building on what they have to please fans that do enjoy the series?