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RolStoppable said:
NintendoPie said:
RolStoppable said:

Sure, if that helps you to sleep better at night, then by all means pretend that this is why Pikmin didn't sell more copies.

Well then why do you think it didn't sell well? Bad marketing? No one was interested? 

Because it's not exactly a game that is fun to watch others play and it isn't in a genre (console-style real time strategy) that could put up huge numbers to begin with. This means no matter what Nintendo does with this IP, three million copies is probably the absolute ceiling in the current market (meaning Japan, North America, Europe and Australia). Nintendo can include full fledged co-op for the story mode (offline and online) and add lots of stuff and content, it still won't get past three million.

The first two Pikmin games didn't sell bad, they actually did well for what they are. If Pikmin 3 manages to sell two million copies, you can already be very happy about it. This IP doesn't have mass appeal and it never will.

Makes sense. It is a more niche genre for the console gamers. And besides, 3 Million isn't that bad. I would suspect Pikmin 3 to do really good in sales though. (By really good I mean for the Pikmin Series.) I wouldn't be surprised if it did 3.5 Million. 

That is actually an interesting idea.