RolStoppable said:
1) A game that is expected to blow past the ten million mark and ends up selling three million copies is a major flop. Whoever was responsible for Wii Play Motion is responsible for its failure. It's that simple. 2) But even casuals buy more than one game per year. You can't honestly believe that Wii Sports Resort was enough for 2009, 2010 and 2011. It's no wonder that Wii sales declined massively after 2009, because Nintendo abandoned their audience. 3) I don't think I made such a "for all eternity" statement. 4) There's a rule: You don't blame the audience. The audience understood Wii Music after they bought it. It was terrible, that's why it got bad word of mouth which eventually led to Nintendo ceasing production of the title. That's why the Wii got bad word of mouth, because Nintendo let their audience down. Wii Music failed because it isn't even a game. In their most basic sense, games can either be won or lost. But Wii Music is about making an arrangement and rating yourself afterwards. That's garbage. And yes, I know there's a few people out there who like a creative tool like that. There's also people who like Mario Paint, after all. Something that is equally worthless on a video game system. The vast majority of people wants to play games and contrary to the popular belief of hardcore gamers, casuals don't mind losing. It's actually the opposite, it's the modern hardcore gamer who gravitates towards games that make it hard to lose the game while something like Wii Sports is all about scoring and thus winning or losing, both in the main and practice modes. Wii Fit is also all about highscores, the game keeps track of your daily stats and people try to beat their own records. That is a game. Wii Music is not. 5) Wii Music failed because it committed the greatest sin there is in the video game business: It was not a game. |
5) I never understood Mario Paint when it came out. Today, people consider it what software or a game? I don't know.
The fact that you aren't given a template to follow makes it less of a game, but Wii Music had and objective still. It was to follow the tempo so as to have the music play right. I have the game, didn't play it yet (damn I hate saying this), but I understand the object of it, it is a game. You need to follow the tempo so as to get the best sounding result. The result and point system is not obvious but it's there. It is a game by definition. HOWEVER, I will agree with you that the line was blurred for this game. It leans towards the utility software. But since when was that ever wrong on consoles? Swapnote is a utility software, but it's one of the most played applications on the 3DS. Capital sin my behind.
4) I didn't blame the audience Rol, I blamed marketing and presentation. I blame retailer misinformation. The game was badly marketed. That's all I'm saying.
3) Well you sure as hell bring it up alot.
2) Okay, I understand what you mean. Conceded.
1) It's a disappointment, it isn't a failure. 3 Million is still reasonable for a misunderstood game (see 4 and 5).
Listen, I'm not here to disagree, I just think it's used way too easily and it's one of many of Miyamoto's endeavors, many of which were fine.
Hey, pikmin. The game was not a disappointment, sold a humble Mil and a half. Nobody gives him a hard time for that. You mentioned somewhere that Miyamoto was responsible for the 3DS launch line-up. PM me where you got that from I'm really curious.
You know, it's not because a game has Wii ... in it's title that that it ought to sell 20Mil either. Who knows how that works. And had it sold 20Mil, you would've said what? Few of us understand how that crowd works. It's called the blue ocean and that's not for nothing. It's still an experimental audience. Look, Nintendogs+Cats now needs an e-shop demo because nobody understood its value. It's alot of trial and error in this market still, despite Nintendo hitting a streak throughough the Wii+DS generation.
Just my two cents.
also, for the record guys: http://en.wikipedia.org/wiki/Wii_Music#Reception