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Jay520 said:
happydolphin said:

However, there are lots of A-Level gems that don't get the love they deserve. That's the part I disagree on hardcore. Yes, a good game will have its love in a niche without marketing, but why do that to a good game? If it's really good, of good quality and high appeal, then it should be marketed.

I'd like you to name some superb quality, appealing games that don't see high sales because of marketing, particularly PS3 exclusives. The only PS3 exclusives of superb quality & appeal that I can think of are Uncharted & God of War (and maybe GT) and those are fairly big. 

Nearly every other PS3 exclusive is either a B-Level game and/or lacks appeal, two problems that marketing can't fully overcome. Killzone is not appealing (most people dislike the slow aiming) and in some cases, it's low quality (it lacks modes like competitive splitscreen). LBP is not appealing to most PS3 owners (it just looks kiddy and that's enough to put most people off), and in some cases, it's low quality (floaty physics, amateur levels, etc). InFamous & Resistance are both considered B-Level games. Heavy Rain is obviously niche. Ratchet & Clank is apart of genre not popular at all amongst PS3 fans so it's not appealing. This is why I believe most Sony games see low sales because of their own content, not marketing. Like I said, marketing would come naturally if they were good enough.Can you name me some high quality/appealing games that see low sales?

I agree with everything else you said.

It's a point that' really difficult to agree on, because appeal is something that's hard to have a consensus view on until the sales make it official, but since the games in question have low sales... the objective measure is lost to show the exception to the rule. :( Maybe reviews can be used as the second metric.

 

For instance, Pikmin. The game was fantastic, but since it was a new IP, on the less popular platform, it didn't sell as much as it could have (1.63Mil).

What about Okami (1M), or Zack and Wiki (400k)? What about Billy Hatcher (250k), Maximo on PS2 (770k). These are games I haven't played, but do you think it's quality/appeal that kept them at low sales levels? I really can't tell since I haven't played them. Trace Memory for DS (270k) got destroyed by Layton. Ecco the Dolphin on DC (Sales?), Shenmue (1.18M). Lots of DC and GC games in general.

I don't really know Jay, I'm not doing super good at this, but I think there are a few out there, it's hard to really find them and say those are stellar and appealing games for sure.