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pezus said:
happydolphin said:
pezus said:

I see what they want to do, but I'm just not sure your idea of how they should do it is the right one. 

Pezus, think about it. If they can save the dev costs for making a games that makes little profit (say 20Mil$ just for the sake of it, k). Take that 20Mil, and boost UC sales to GT levels (10Mil). That's 5Mil units pushed (if it's even doable, idk). 5Mil times 20$/unit, so 100Mil$ profit for 20Mil$ invested, rather than 20 Mil$ for 20Mil$ with Resistance.

It's just a matter of leverage bud. I'm not saying I'm right, I'm just telling you how I see it. If I were running Sony, I would push the hell out of Uncharted. Movie adds, Maxim adds. Like they used to do back in the PS1 days. Now, they're all over the damn place!

What makes you think just injecting a bit more money into Uncharted would suddenly project it into godlike status? Would 20m even be enough for that? MS spend much more than that on Halo advertising afaik.

I am not sure... I don't know how much MS spent in advertising Halo. If it's 100Mil, then it's lost per the sample calculation I offerd. idk man.