pezus said:
happydolphin said:
| pezus said:
I see what they want to do, but I'm just not sure your idea of how they should do it is the right one.
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Pezus, think about it. If they can save the dev costs for making a games that makes little profit (say 20Mil$ just for the sake of it, k). Take that 20Mil, and boost UC sales to GT levels (10Mil). That's 5Mil units pushed (if it's even doable, idk). 5Mil times 20$/unit, so 100Mil$ profit for 20Mil$ invested, rather than 20 Mil$ for 20Mil$ with Resistance.
It's just a matter of leverage bud. I'm not saying I'm right, I'm just telling you how I see it. If I were running Sony, I would push the hell out of Uncharted. Movie adds, Maxim adds. Like they used to do back in the PS1 days. Now, they're all over the damn place!
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What makes you think just injecting a bit more money into Uncharted would suddenly project it into godlike status? Would 20m even be enough for that? MS spend much more than that on Halo advertising afaik.
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I am not sure... I don't know how much MS spent in advertising Halo. If it's 100Mil, then it's lost per the sample calculation I offerd. idk man.