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osamanobama said:

are you kidding me, you dont think 1 million sales can make a game like Resistance 3 profitable? jeeze, you guys act as if all games have to sell like 5 million. there used to be a time, when we considered 1 million a great feat. now it doesnt even make profit.

when a game like UNcharted can be made for under $25 million, im pretty sure a game like Resistance 3 (with almost no advertising) could be made for well under $25 million. i wouldnt be suprised if it cost around $15 million (FYI thats how much it cost to make Gears of War 1). So if you dont think 1 million sales can be profitable (not to mention, you guys seem to forget that the game is still selling... shocking i know, but its still bringing in revenue).

Since its a first party game, its safe to say Sony pockets ~$40 per game (no royalty fee, no $ going to 3rd party publisher). So that right there is $40 million. so if you seriously believe that Resistance 3 cost more than $40 million to develop and market, then we have absolutely no need to discuss this any further.

I honestly don't know, I'm just trying to bring sense to OP, what are you accomplishing really?

(EDIT: You don't know either honestly. It's not because UC is a better game that it cost more to make than KZ or Resistance. Some teams are mismanaged, so costs can swell beyond the quality of the game.)

Ultimately if you're right, then what all this means is that say 20Million$ profit off a game is not enough to cover all other losses Sony has suffered this gen. In other words, the game were expected to sell much more than they did given the money invested in them. They didn't. That's my understanding of it, think what you will.