| osamanobama said:
and they wont get my business if they dont make "em games". i couldnt care less what company is make the games, i have no brand loyalty, only game and hardware loyalty. and i fail to see how they will go bankrupt with making games, all but 2 of their games this yeah, had arguably good to great sales. only Socom and MotorStorm could you say sold poorly. which can easily be explained by Socom being just a bad game. MotorStorm i more intereting, its a high quality game, fun and well made, arguably the best in the series, but some reason the reviews werent there. could be because of the lack of mass appeal among the reviewes, and then of course sales were hurt badly by the blundered launch. the earthquake in Japan, caused it to be canceled there, and delayed in other regions day before launch. No one kne it came out. all the other games i would say did fine: LittleBigPlanet 2 over 2 million, Killzone over 2 million, MLB the show over .60 million, inFamous 2 over 1 million, Resistance over 1 million, Ratchet and Clank over .8 million sales, and Uncharted 3 over 3.5 million. |
Wow, you really don't understand then do you. It costs a fortune to make those games, they are called high-production software in that they cost an arm an a leg to develop. Selling .8 million, .6 million is not enough to make a profit at that level of development. Plus, they need money to market Uncharted so it ends up selling 8 million instead of 5.5 (at best), so as to be really profitable for the invested cost of marketing. It's called leveraging sales.
God I'm glad you're not in my camp. What kind of moron runs the Sony fan camp anyways, Gilgamesh? Get your act together boys!







