RolStoppable said:
I am really not a fan of split up paths. Fire Emblem 7 has them kinda too with a couple of chapters being different depending on the levels of your party. I prefer to play all maps in a single playthrough. However, a solution to this split up path thing would be to offer a third option after beating the different paths individually. An option that lets you play all maps in one playthrough which would of course require some adjustments to the difficulty, but that would only make it more interesting. |
Sounds like a good idea to me! I think a hidden path for completionists which reveals a load about the backstory of more interesting characters would be a great idea. The most frustrating thing was that you had to re-do the first half of the game just to get to the point where the paths split, at which point I just never really felt as excited as the first time through. To save Pelleas on Radiant Dawn was even worse...
So perhaps having a way to start at the split (if there is one) instead of at the beginning of the game would be a good idea. That way, you don't have to do it all again. It may be hard, but Intelligent Systems have done it with Radiant Dawn, so why not with the new game?
Then again, with your own customisational character, each game would be different anyway. But the more options, the more choice for the player, and the more reasons to keep playing it. I just hope all of this extra stuff won't be in DLC form...