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XanderZane said:
Mr Puggsly said:
Jumpin said:

The issue was that Rare was really only great under Nintendo's guidance. They were the hottest developer in the world (even outshining Nintendo and Square), but they got cocky. Without Nintendo, Rare didn't have that guiding force to keep them on top of the industry.

I don't think they needed Nintendo's guidance per se, they needed Nintendo's audience. Rare is more in touch with what Nintendo fans want than Xbox fans. Everything Rare has put out post Nintendo hasn't been bad. In fact, I think all their Xbox games would have sold significantly better on Gamecube and Wii. Those are consoles where casual games and platformers are in demand.

Basically, Rare was great at selling games to the audience Nintendo built. But they couldn't bring a casual audience to the Xbox.

Well, in a sense they did bring some casual gamers to the XBox 360 with Kinect. Millions bought Kinect Sport and most of the Kinect and Avatar contents was created by Rare. I would rather they made Killer Instinct 2, PD2 and another Conker game. Even a new IP game that didn't support Kinect would be fine with me.

I don't think the Avatars brough many casual gamers, It was the Kinect that brought them. We can give some credit to Rare although I'm not sure how much, but you can't ignore they failed for about 10 years prior to that.

MS is sitting on a gold mine of IPs thanks to Rare. I'm hoping they make use of them in the near future.



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