| Smidlee said: Already done but doesn't sell that well on PC with hardcore gamers so don't expect it on consoles anytime soon.
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The PC applications of this technique are pretty flawed, due to the conventional inputs (keyboard + mouse) that the PC uses which chain the player to a desk, and to a chicken-and-egg problem where no software is designed to take advantage of the hardware because almost nobody has it, and nobody has the hardware because there's no software to take full advantage of it. That's why most of those videos just use head tracking like a second mouse input for looking around, instead of creating a 3d illusion. It seems silly that you move your head to left to move the camera left, but have to keep looking straight ahead (now out of the right corner of your eye) to actually see what's left.
Head tracking doesn't mean too much when you're sitting in a chair, but the 3D illusion can be quite striking when the player can wildly change his/her position and distance relative to the screen. The Wii already has players used to standing up and moving around, unlike the PC.
Furthermore, the Wii solves the chicken-and-egg problem by providing the expensive and sophisticated part of the technology in the form of a second Wii remote. Most of the hardware is already there, any software would just have to pack in a stand and an LED headband for a $10 markup over the game.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







