| IIIIITHE1IIIII said: Used games is still a game sold. Piracy is zero... That's actually a great difference. Once someone starts pirating he may never buy a single new game. So yeah, pirating got my vote. |
The report states that around a third of Swiss citizens over 15 years old download pirated music, movies and games from the Internet. However, these people don’t spend less money as a result because the budgets they reserve for entertainment are fairly constant. This means that downloading is mostly complementary.
The other side of piracy, based on the Dutch study, is that downloaders are reported to be more frequent visitors to concerts, and game downloaders actually bought more games than those who didn’t. And in the music industry, lesser-know bands profit most from the sampling effect of file-sharing.
The Swiss report then goes on to review several of the repressive anti-piracy laws and regulations that have been implemented in other countries recently, such as the three-strikes Hadopi law in France. According to the report 12 million was spent on Hadopi in France this year, a figure the Swiss deem too high.
http://www.forbes.com/sites/erikkain/2011/12/05/swiss-government-study-finds-internet-downloads-increase-sales/
So pirates spend the same amount on on content, and in fact buy more games than non pirats. People who buy used on the other hand spend less on new games because it eats into their budget for entertainment....
It's slightly balanced out by the people buying new getting money to buy more new games. The problem is with stores like gamestop the amount the person selling the game gets is far smaller than what the store sells the game for.
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