VXIII said:
Runa216 said: If anyone wants to know more about proper narrative techniques, look no farther than Final Fantasy IV: the complete Collection. I reviewed that last year as one of my first reviews for the site, and I think the high score I gave it is well deserved. (then again, I wanted to give it higher because it was the first time I'd ever played Final Fantasy IV). The review is here in case anyone wants to see: http://gamrreview.vgchartz.com/review/47198/dissidia-012-duodecim-final-fantasy/ Anyway, in Final Fantasy IV, the characters are personified not just through the dialogue boxes, but also their gameplay styles. One way Final Fantasy XIII-2 fails is that Serah is a schoolteacher but manages to kick copious amounts of ass...which makes no sense. Her in battle and out-of battle persona are completely different and do not mix at all. Edward the Bard from final Fantasy IV is purely a support character who is a coward. While back then it would have been easy to just tell us "dude's a coward", they took it two steps farther by having his entire arc being about proving he's not a coward to the woman he loves. His cowardice is also reflected in his gameplay style, having a move right there in his list that makes him run and hide. The character is personified not just through the plot but through the gameplay as well (and I'm not even going to get into the other characters, almost all of which are deeper and more interesting than basically any other game character ever.) Instead we have a character that does things for seemingly no reason at all, with weak motivations and a complete disconnect from even herself one moment to the next. with the amount of money they spent on this AND FFXIII, there's no reason they couldn't hire someone to write a better story or at least better or more believeable character interactions. It's not hard people, you don't need an encyclopedia of exposition to get a point across, it's not effective or engaging at all.
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Now that you mentioned an actual point , I got to say the animations in battle were handled nicely to reflect that , when Noel is done attacking he does that cool acrobatic jump , makes him looks like a well experienced fighter , Sarah on the other hand does an ordinary and boring jump backward , gives you the impression that she is a newbie , Sarah also say something like "please work" during the battle when you use a strong magic like Firga, seems like she always uncertain of her powers, these small touches most people won't pay attention to , but I like them a lot, However, I agree that Sarah thing could have been handled better but the question is how , we don't want to end up with useless or too weak main character in order to make her realistic. like Tidus in FF X, grabbed a sword and just started to swing with it .
The NPCs are well done too, they talk about their personal things and feelings , how the rain feels different now they are on Pulse . the whole datalog criticism is over exaggerated , it is only a method to catch up, that has some, but few, explanation.
BTW , I believe you mean this link : http://gamrreview.vgchartz.com/review/49135/final-fantasy-iv-the-complete-collection/
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