By using this site, you agree to our Privacy Policy and our Terms of Use. Close

8.8

SS is a great game but a not so great Zelda. I reckon the zelda formula has grown stale over the years and it needed a new, fresh take, but it seems to me that every step SS takes away from the zelda formula is a step in a wrong direction, or a direction i don't like for this franchise.

it's good that SS removed the distinction between dungeon areas and overworld areas, but i find extremely bad the way the overworld was fragmented into 3 big sections, with sky sections to connect them. it seemed to me a really cheap solution and i would have liked a thousand more times a full overlword, with the same game stile of the 3 big areas. Skyloft also caused the flow of the game to be broken and that left me disappointed. it felt like a badly planned game.

It's good that the puzzle are quite fresh and different from the usual zelda puzzle, and the new ability of link to sprint is really fun, but everything is negated but the constant recycling of old stages. At my third run through the areas i was bored as hell and i just wanted the game to end already.

motion controls are really well implemented and they give more immersion to the player, however, i didn't like the way they turned every combact section in a puzzle.

It's still a great game, and way better than The Wind Waker (i know most people have a special place in their heart for that game, but for me it will always be the low point of modern Zelda), I liked the artstyle, i liked the setting and the story, i liked a lot of the gameplay, but still for the issued i mentioned and some others i still feel that Twilight Princess was better zelda.



 

Become a fan of I Love Videogames on facebook! The most updated and fun italian videogame fanpage on facebook! click here!

Also visit I Love Videogames: a new and fresh italian videogaming site! click here!