| Wagram said: "but it was so repetitive, the battles were tedious, the puzzles"
A lot of the content in Skyrim is repetitive. In actuality though, mostly every game has repetition. The battles in Skyrim were also tedious (mostly due to the horrific AI, mainly in dragons), and insanely easy combat even on the highest of difficulties. As for the puzzles, they're all shallow, and offer no challenge. Want to pass the gate? Match the pillars. Look at the dial on a Dragon Claw. Push a lever. That's all there was. They aren't asking me to use my brain. Some of the hand clock puzzles/tile puzzles in XIII-2 can bend your mind. More =/= better for me. |
While it was repetitive, I admit, it kept you engaged. Final Fantasy XIII-2 doesn't (hell, XIII was more engaging than its sequel). In skyrim, if you're complacent, you die with massive repercussions if you failed to save recently. In FFXIII-2, if you get complacent, you will probably still win, and if you don't, no problem, just try again!
And while skyrim was repetitive, it didn't feel tedious, mostly becuase you got rewards for doing what you did constantly. "oh yeah, my one handed went up, so did my healing skills, awesome!" In FFXIII-2, you don't make much money and the battles don't give you much CP, it takes forever to level up.
While you're totally right, Skyrim's puzzles were pretty bad and lame, it doesn't bother me bcause at the least the animations involved didn't take more time than solving them.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







